Package iuyt

Source Code of iuyt.Spheres

package iuyt;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
import java.awt.*;
import javax.media.j3d.Transform3D.*;
public class Spheres extends javax.swing.JFrame
{
    private SimpleUniverse univ = null;
    private BranchGroup scene = null;
    // Constants for type of light to use
    private static final int DIRECTIONAL_LIGHT = 0;
    private static final int POINT_LIGHT = 1;
    private static final int SPOT_LIGHT = 2;
    // Flag indicates type of lights: directional, point, or spot
    // lights.  This flag is set based on command line argument
    private static int lightType = POINT_LIGHT;
    public BranchGroup createSceneGraph()
    {
        Color3f eColor    = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f sColor    = new Color3f(1.0f, 1.0f, 1.0f);
        Color3f objColor  = new Color3f(Color.gray);
        Color3f lColor1   = new Color3f(Color.yellow);
        Color3f lColor2   = new Color3f(Color.white);
        Color3f lColor3   = new Color3f(Color.red);
        Color3f alColor   = new Color3f(0.2f, 0.2f, 0.2f);
        Color3f bgColor   = new Color3f(0.05f, 0.05f, 0.2f);
        Color3f bColor   = new Color3f(Color.green);
        Transform3D t;
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();
        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        TransformGroup earth = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setScale(0.4);
        objScale.setTransform(t3d);
        objScale.addChild(earth);
        objRoot.addChild(objScale);
        // Create a bounds for the background and lights
        BoundingSphere bounds = new BoundingSphere(new Point3d(0,0,0), 100.0);
        BoundingSphere Earth = new BoundingSphere(new Point3d(1,2,3), 100.0);
        // Set up the background
        Background bg = new Background(bgColor);
        bg.setApplicationBounds(bounds);
        objScale.addChild(bg);
        // Create a Sphere object, generate one copy of the sphere,
        // and add it into the scene graph.
        Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
        Appearance a = new Appearance();
        m.setLightingEnable(true);
        a.setMaterial(m);
        Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 180, a);
        /*#
         * add the main cernter sphere
         */
        objScale.addChild(sph);
        // Create the transform group node for the each light and initialize
        // it to the identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.  Add them to the root
        // of the subgraph.
        Transform3D r = new Transform3D();
        TransformGroup l1RotTrans = new TransformGroup();
        l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objScale.addChild(l1RotTrans);
        TransformGroup l2RotTrans = new TransformGroup();
        l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objScale.addChild(l2RotTrans);
        Vector3d Pos1 = new Vector3d(1.3, 1.3, 1.3);
        r.set(Pos1);
        TransformGroup errans = new TransformGroup(r);
        errans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objScale.addChild(errans);
        // Create transformations for the positional lights
        t = new Transform3D();
        /*#
         * set the position of the 2 other spheres
         */
        Vector3d lPos1 =  new Vector3d(1.7,1.6, 1.5);
        t.set(lPos1);
        TransformGroup l1Trans = new TransformGroup(t);
        l1RotTrans.addChild(l1Trans);
        Vector3d lPos2 = new Vector3d(0, 0, 0);
        t.set(lPos2);
        TransformGroup l2Trans = new TransformGroup(t);
        l2RotTrans.addChild(l2Trans);
        Vector3d lPos3 = new Vector3d(1.3, 1.3, 1.3);
        t.set(lPos3);
        TransformGroup l3Trans = new TransformGroup(t);
        errans.addChild(l2Trans);
        errans.addChild(l3Trans);
        // Create Geometry for point lights
        ColoringAttributes caL1 = new ColoringAttributes();
        ColoringAttributes caL2 = new ColoringAttributes();
        ColoringAttributes caL3 = new ColoringAttributes();
        caL1.setColor(lColor1);
        caL2.setColor(lColor2);
        caL3.setColor(lColor3);
        Appearance appL1 = new Appearance();
        Appearance appL2 = new Appearance();
        Appearance appL3 = new Appearance();
        appL1.setColoringAttributes(caL1);
        appL2.setColoringAttributes(caL2);
        appL3.setColoringAttributes(caL3);
        l1Trans.addChild(new Sphere(0.05f, appL1));
        l2Trans.addChild(new Sphere(0.05f, appL2));
        l3Trans.addChild(new Sphere(0.05f, appL3));
        // Create lights
        AmbientLight aLgt = new AmbientLight(alColor);
        Light lgt1 = null;
        Light lgt2 = null;
        Light lgt3 = null;
        Point3f lPoint  = new Point3f(0.0f, 0.0f, 0.0f);
        Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
        Vector3f lDirect1 = new Vector3f(lPos1);
        Vector3f lDirect2 = new Vector3f(lPos2);
        Vector3f lDirect3 = new Vector3f(lPos2);
        lDirect1.negate();
        lDirect2.negate();
        lDirect3.negate();
        switch (lightType)
        {
            case DIRECTIONAL_LIGHT:
            lgt1 = new DirectionalLight(lColor1, lDirect1);
            lgt2 = new DirectionalLight(lColor2, lDirect2);
            lgt3 = new DirectionalLight(lColor3, lDirect3);
            break;
            case POINT_LIGHT:
            lgt1 = new PointLight(lColor1, lPoint, atten);
            lgt2 = new PointLight(lColor2, lPoint, atten);
            lgt3 = new PointLight(lColor3, lPoint, atten);
            break;
            case SPOT_LIGHT:
            lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
                     25.0f * (float)Math.PI / 180.0f, 10.0f);
            lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
                     25.0f * (float)Math.PI / 180.0f, 10.0f);
            lgt3 = new SpotLight(lColor2, lPoint, atten, lDirect3,
                     25.0f * (float)Math.PI / 180.0f, 10.0f);
            break;
        }
        // Set the influencing bounds
        aLgt.setInfluencingBounds(bounds);
        lgt1.setInfluencingBounds(bounds);
        lgt2.setInfluencingBounds(bounds);
        lgt3.setInfluencingBounds(bounds);
        // Add the lights into the scene graph
        objScale.addChild(aLgt);
        l1Trans.addChild(lgt1);
        l2Trans.addChild(lgt2);
        l2Trans.addChild(lgt3);

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into the
        // scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,0, 0,4000, 0, 0, 0, 0, 0);
        RotationInterpolator rotator1 = new RotationInterpolator(rotor1Alpha,l1RotTrans,yAxis,0.0f, (float) Math.PI*2.0f);
        rotator1.setSchedulingBounds(bounds);
        l1RotTrans.addChild(rotator1);
        /*#
         * create the type of rotation
         */
       
        Transform3D xAxis = new Transform3D();
        xAxis.set(lPos2);
        Alpha rotor1Alpha3 = new Alpha(-1, Alpha.INCREASING_ENABLE,0, 0,3000, 0, 0, 0, 0, 0);
        RotationInterpolator rotator3 = new RotationInterpolator(rotor1Alpha,l2Trans,yAxis,0.0f, (float) Math.PI*2.0f);
        rotator3.setSchedulingBounds(bounds);
        l2Trans.addChild(rotator3);
        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into the
        // scene graph.
        Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,0, 0,2000, 0, 0,0, 0, 0);
        RotationInterpolator rotator2 =new RotationInterpolator(rotor2Alpha,l3Trans,yAxis,0.0f, (float) Math.PI*2.0f);
        bounds = new BoundingSphere(new Point3d(1,3.2,0.0), 100.0);
        rotator2.setSchedulingBounds(bounds);
        l3Trans.addChild(rotator2);
        // Create a position interpolator and attach it to the view
        // platform
        TransformGroup vpTrans = univ.getViewingPlatform().getViewPlatformTransform();
        Transform3D axisOfTranslation = new Transform3D();
        Alpha transAlpha = new Alpha(-1,Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0,5000, 0, 0, 5000, 0, 0);
        axisOfTranslation.rotY(-Math.PI/2.0);
        PositionInterpolator translator =new PositionInterpolator(transAlpha,vpTrans,axisOfTranslation,2.0f, 3.5f);
        translator.setSchedulingBounds(bounds);
        objScale.addChild(translator);
        // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();
        return objRoot;
    }
    private Canvas3D createUniverse()
    {
        // Get the preferred graphics configuration for the default screen
        GraphicsConfiguration config =SimpleUniverse.getPreferredConfiguration();
        // Create a Canvas3D using the preferred configuration
        Canvas3D c = new Canvas3D(config);
        // Create simple universe with view branch
        univ = new SimpleUniverse(c);
        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        univ.getViewingPlatform().setNominalViewingTransform();
        // Ensure at least 5 msec per frame (i.e., < 200Hz)
        univ.getViewer().getView().setMinimumFrameCycleTime(5);
        return c;
    }
    /**
     * Creates new form SphereMotion
     */
    public Spheres(final String[] args)
    {
        // Parse the Input Arguments
        String usage = "Usage: java SphereMotion [-point | -spot | -dir]";
        for (int i = 0; i < args.length; i++)
        {
            if (args[i].startsWith("-"))
            {
                if (args[i].equals("-point"))
                {
                    System.out.println("Using point lights");
                    lightType = POINT_LIGHT;
                }
                else if (args[i].equals("-spot"))
                {
                    System.out.println("Using spot lights");
                    lightType = SPOT_LIGHT;
                }
                else if (args[i].equals("-dir"))
                {
                    System.out.println("Using directional lights");
                    lightType = DIRECTIONAL_LIGHT;
                }
                else
                {
                    System.out.println(usage);
                    System.exit(0);
                }
            }
            else
            {
                System.out.println(usage);
                System.exit(0);
            }
        }             
        // Initialize the GUI components
        initComponents();
        // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
        Canvas3D c = createUniverse();
        drawingPanel.add(c, java.awt.BorderLayout.CENTER);
        // Create the content branch and add it to the universe
        scene = createSceneGraph();
        univ.addBranchGraph(scene);
    }
    // ---------------------------------------------------------------
    /** This method is called from within the constructor to
     * initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
    private void initComponents()
    {
        drawingPanel = new javax.swing.JPanel();
        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
        setTitle("SphereMotion");
        drawingPanel.setLayout(new java.awt.BorderLayout());
        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
        pack();
    }// </editor-fold>//GEN-END:initComponents
    /**
     * @param args the command line arguments
     */
    public static void main(final String args[])
    {
        java.awt.EventQueue.invokeLater(new Runnable()
        {
            public void run()
            {
                Spheres sphereMotion = new Spheres(args);
                sphereMotion.setVisible(true);
            }
        });
    }
    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JPanel drawingPanel;
    // End of variables declaration//GEN-END:variables
}
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